Superhot... thoughts



Release: 2016
Developer: SUPERHOT team
Genre: FPS, Puzzle
Gameplay stats: 3 hours, 40% achievements

I played Superhot back in March with a friend of mine, but I never really wrote up my thoughts about the game. I came away feeling a particular way about the game, but I wanted to think more about it to solidify my thoughts before I wrote it up. The past few days, I have been grinding out NG+ and NG+2 on Dark Souls 3 which has left my mind with ample time to wander. Since I'm so far from when I played the game, I don't feel honest in giving the game as in-depth of a review as I have for other games, so I will only include the Overall section.

Overall: I don't think this is so much a game as it is a tech demo. The core concept of the game is that time only passes at normal speed when you are moving, so you can plan your systematic destruction of enemies more deliberately than you can in other FPS games. The game introduces a single other gimmick late in the game where you can kill yourself and take over the body of an enemy. You can only do this once every so often, so you can't abuse the power, but it can help you get out of some tight corners. Those two new ideas are almost all the game brings to the table. The campaign lasted about 3 hours and had some lofty narrative goals that didn't seem like they were followed through on very well. Icing on the cake to me is that the game doesn't have Steam Workshop support or a level-editor. This game was a fun way to spend a few hours with a friend, but didn't seem like it had enough substance in my mind to really stick around. Please don't get me wrong, I enjoyed my time with Superhot, but I found it overall to be disappointing. There were clearly some very lofty ambitions in the game development, but I don't think that they were followed through to fruition. This game may have been very impressive technically, I'm not sure, but from a consumer point of view, I didn't think it was all it was cracked up to be. 6/10

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